![]() ![]() ![]() These two events close and open the trigger's switch. For example, a trigger on the playfield has a Hit event, which occurs when the ball rolls into the trigger's collision zone, and an UnHit event when the ball leaves that zone. Internally, VPE connects switches to events. The actual switch device, and which switch of that device should be connected to the gamelogic engine.įinally, if Constant is selected, you choose the value that will be permanently set at the beginning of the game. If the source is a Device, then there are two values to select. Actions may have default key bindings, but the final bindings to a key or other input will be defined in the host application (the VPE player). If Input System is selected, you choose which input action to use (it's an "action", because it's not an permanent key binding). We realize that you might want to use other game items like ramps and walls to emit switch events as well, and we will address this at some point, but for now we're keeping it simple. bumpers, flippers, gates, targets, kickers, spinners and triggers. Currently, VPE only emits switch events for items that would do so in real life, i.e. The Element column is where you choose which element triggers the switch.įor Playfield sources, you can choose a game item that triggers switch events. Switch devices are mechanisms that include multiple switches, for example troughs. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |